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Blind and Visually Impaired Community

Full History - 2015 - 11 - 06 - ID#3rs84q
3
Navigating Games / 3D Virtual Worlds (self.Blind)
submitted 7y ago by VainbIade
Hello r/Blind,

I've been seeing more and more news regarding audio games (and potential implementation of tools allowing the visually impaired to navigate video games). It's got me thinking about some questions.

First, what are your thoughts on a system for an audio game that heavily involves getting information from a character who has sight? For instance, "The hallway seems to split into three routes. We'd better be careful" etc.

Is the idea of navigating a virtual world through the aid of someone giving info acquired visually frustrating to you, or does it seem fine and natural?

Is there a difference between whether or not these details deal with gameplay (how to actually perform / act / progress in the game) versus narrative delivery?

Thanks so much for any feedback!
Nighthawk321 1 points
I would personally like to navigate a video games on my own, instead of having a narrator be a so called companion on whatever quest I'm on. There are too many audio games that already do this. A better way to do it in my opinion is to have high quality ambiances that give the player clues to where they are.
romanj35 1 points
I'd tell any developer to make it an option. If you don't like it, turn it off in the settings.
What would be one of the biggest helps for me in gaming is menu reading/button labeling. It's real bad in mobile applications, devs feel no need to label the buttons so my phone and tablet reads it as 'button 4', if it's read aloud at all.
VR gaming is still in early infancy, you might find a game or two that feels a need for catering to the blind and visually impared, but realistically I'd prefer to get more of the already existing games accessable.
indent 1 points
It already exists. Take a look at $1. There's a blind specific client that mixes sounds, music, and text to describe the game world and help you navigate.
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