Pokemon Go: Blind Excluded from the Latest Craze(melg1804.wordpress.com)
submitted by fastfinge
thatsnotgneiss3 points7y ago
I'm LV, and I play Pokemon Go. Some of it is fairly easy - the pokestops, the battles, and even catching the pokemon with the balls is okay. But actually finding them on that tiny map is killer. I wish there was a way to zoom in more, or have some sort of tactile feedback if you actually clicked on it.
Considering how often the game crashes every day, I hold little hope for accessibility improvements soon.
Asajev3 points7y ago
So I am blind with limited vision in one eye. I think the game is fine at its current stage of development. Keep in mind this is a very complex system that eats your battery for dinner. In another thread in this sub I posted a technical analysis on how to adapt the game but lets be real the game is still in a Beta stage. Not all of the core features have been released and after they are released they might be able to address the accesibility. The main problem is the GPS technology and the nature of the game. They are not leaving us out of the new craze but safety is a big issue with this game for the blind. Also keep in mind no Pokemon game in the past has been accesible.
fastfinge [OP]3 points7y ago
> They are not leaving us out of the new craze
Not intentionally, maybe. But effectively, yes, they are. Pokemon Go currently has more app installs than Twitter, and more user engagement than Facebook. I would hate to be a blind student right now; this is going to go down as the summar that the blind were excluded from. If you can't do something that 70% of people are spending most of their free time doing, you are effectively excluded from society. That's why this matters. Unfortunately, it's a battle we've already lost. If we're extremely, extremely lucky, we'll get access features some time in the next 5 years. And just to get that much is going to take lawsutes from someone like the NFB. But even if they did win in court, the victory wouldn't matter. Because in six months, the world will have all moved on to the next totally inaccessible craze. Unless we take a stand now, augmented reality is going to be the next major step towards the isolation of the blind.
> no Pokemon game in the past has been accesible.
True. But no Pokemon game in the past has been played by 70% of the country. So it really didn't matter. Plus, in the past, they just didn't have the technology to make the game accessible. Today, everything the developers need is built in to the phone.
Asajev0 points7y ago
Yes I agree that a lot more people are playing Pokemon style games but recall that Pokemon has been around for 20 years that is a spread of 3-4 generations of gamers all converging at the same time. Some early estimates last week said that 12 million users were on the app. That is interesting as it has a larger user base then World of Warcraft.
As a blind Hobby Pro-Amateur Gamer and an Adaptive Technology Instructor for the Blind. I think the current version of the game may not be technically accessible by Siri or Galaxy or Cortana but the spirit of the game is get out and move and play. Well grab a sighted friend or partial sighted friend and do the main part of the experience. Walk and explore your city. The overlay of Pokemon is cool and all but that is not the main part of the game. The main part is exploring the world around you.
carpe_diem19773 points7y ago
I put this in other threads, but #makepokemongo accessible is on Twitter. My son is 13 and can't play without a ton of help. He has some sight, but still needs voiceover. Thanks for writing this!!
fastfinge [OP]3 points7y ago
Don't get his hopes up. I would be absolutely shocked if we saw any improvements at all in the next 9 months. If it does happen, I suspect we're talking a timeline of several years.
carpe_diem19773 points7y ago
He knows. He's working on an app to help other blind people, so he was frustrated and annoyed that there weren't accessibility options in PokemonGo. There are some programmers on Twitter who have talked about how the actual technology isn't hard, Niantic just has to want to do it. But, you know the routine. What can be done and what is actually done are two very different things.
magicguineapiggles2 points7y ago
I'm not going to lie, I hate Pokemon Go! With a passion. This is one of the best crazed to be excluded from.
fastfinge [OP]1 points7y ago
You're probably right. But it'd be nice to make that judgement myself. :-)
Marconius2 points7y ago
I got my girlfriend and my friends to download this game so I could live vicariously through them, and they have been Having a lot of fun. We got into a little bit of a discussion about making the game accessible via voice over. On one hand, I feel that battles need to be picked about making things like this accessible… Surely there are other applications that could have a lot more focus on accessibility first before games. At the same time, having been a former serious video game player before losing my vision, I definitely feel that I am missing out on something fun.
If Nintendo or the app developers care about accessibility at all, I can see them making a specific version of this game with accessible menus and dialogue. The primary component of walking around and attempting to catch a Pokémon is all accomplished visually, from hunting it down around your environment using your camera and augmented reality, to using a specific swiping skill/minigame to throw a ball at the creature to catch it. I figure that this could be made accessible by having the phone polls faster the closer you move the camera towards where the creature is in your environment. Vibrations and sound design would allow you to find it without vision, and the mere difficulty of that would offset the removal of the ball throwing portion of the process. Once you've locked onto the Pokémon, you would simply double tap to throw a ball at it and let the chance functionality of the game work to see if you catch it or not, which is the very same with cited players.
There is a detailed map of your surrounding environment that shows where various locations are to catch Pokémon, where people have lured them, Poké stops where you can get items, and Gyms where you can fight for control. Giving blind players access to GPS data or basic addresses would solve this issue, allowing them to navigate to within 100 feet necessary to activate them. Obviously certain time restraints would be adjusted to accommodate for the new accessible features.
The fighting dynamic to take over a gin is problematic… There is a dodging element when you can see an attack coming from the opponent which may be impossible to make accessible. There will be trade-offs, but ultimately if they just included features like these it would make the game open to everyone!
fastfinge [OP]3 points7y ago
I kind of agree with you about picking our battles. However, I think popularity is really the most important factor in deciding if something's worth fighting for or not. For example, if the latest Star Wars wasn't audio described, it would have been an enormous blow to inclusion. If some independent flick only shown in 40 theatres isn't audio described, I just can't bring myself to care. Same with this: I don't care about Pokemon in the slightest, and I don't care about this game at all. But more people are currently playing Pokemon Go than people who use Twitter. So we're excluded from something that over 70% of society is currently enjoying. And that's why it matters.
The other reason not to focus on how "useful" something might be is because that isn't at all objective. If you're a blind parent, access to Pokemon Go might be "useful" to you, if only to know what your child is being exposed to. Same goes for audio description of children's cartoons. So I really don't think we can make any sort of reasonable judgement about the utility of anything as a basis for how important access to it should be. Popularity, to me, is the only thing that matters.
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