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Blind and Visually Impaired Community

Full History - 2016 - 09 - 25 - ID#54fi6v
5
Making a game for blind people (self.Blind)
submitted by lgommans
**EDIT:** Never mind, I have decided on dice-like digits.

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Someone I know frequently has headaches which are worsened by light. Audio books get boring so to have some distraction, I am trying to convert an existing card game into one that can be played in the dark.

Then I thought, if I make and engrave one set with a laser cutter, I might as well make multiple sets and give a few away to people who are visually impaired or blind.

While designing this, I ran into some design decisions. I can google it all, but many articles skew towards personal preferences, or some document might mention some country's official standards but not what is actually in use. So I want to ask people here to get a better impression of how I should make it.

Question 1: Can I use dice-like numbers (so one dot for the number 1, two dots for the number 2, three dots for the number 3, etc.), or is that harder to feel than Braille? For compatibility with sighted people, dice-like numbers might be a better choice. What do you think?

Question 2: Is it an issue that my "dots" will actually be holes? The laser cutter will engrave the numbers, not emboss them.

Question 3: there seem to be multiple number systems in use. How widespread is the normal/standard/traditional way, where the number sign is ⠼ and a is 1, b is 2, etc.?

Thank you!
fastfinge 2 points 6y ago
Dice like is the right choice. I play dominos (mexican train, actually) with a set of dominos that has the pips as holes on the surface of the tile. I did choose to braille the backs of the dominos, to save myself some counting when sorting my own hand, and to make it easier for me to read my hand without risking showing my tiles to others at the table (whenever I'm counting pips, if the domino is standing up, I frequently knock it over). However, once a tile has been laid down, counting the pips to determine what's at the end of each train is no problem.

edit to add: of course, the fact that I put braille on the backs of the tiles means I do not deal. All other players in my games are sighted and can't read the braille anyway, so this "no blind dealers" house rule works for us.
lgommans [OP] 2 points 6y ago
Thanks for the response!
Umikaloo 1 points 6y ago
Someone needs to make a text adventure with in-built narration.
lgommans [OP] 1 points 6y ago
That doesn't actually sound too difficult. Does this really not exist yet?
Umikaloo 1 points 6y ago
I haven't checked, but if it doesn't, someone need to get on it quick because if done right it would be a hit with blind gamers and sighted gamers alike.
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