saizai [OP] 2 points 5y ago
Yeah, I'm thinking very much in terms of immediate, on-the-spot remediation. Like, I hand someone the card and it helps them give me directions or interact with me _right now_.
So it'd need to be much more direct and pragmatic, and give explicit instructions. The other stuff about educating generally, talking about what it's like to be blind, answering the usual curiosities or misconceptions, etc., is designed to help _them_, not to help _me_, and takes longer both to understand and to internalize.
If it takes longer than (say) 15 seconds for a sighted person with no prior knowledge to understand and act better as a result of that understanding, it doesn't belong here.
I 1000% agree with the "approach, ask, assist _if you have consent_" model. Lack of consent is the core behind pretty much all the sighted fails that feel intrusive or dangerous rather than just lulzworthy.
One of the things on the "don't _ever_ fucking do this" list would be e.g. grabbing my arm without my consent, whereas on the "OK to do this _with my consent_" list would be e.g. "touch my forearm with the _back_ of your hand so I can hold on to _your_ arm".
On a design perspective, I was thinking about having something like this on the back of the card:
* [left third] "What you see" [isometric drawing of a complex 2 by 3 block scene, including blind person facing sighted person and an X on the desired destination, omitting the things they don't usually notice, and highlighting & labeling the things that sighted people use for navigation, e.g. street signs, store names, "logical" straight, visually striking buildings, the way the sighted person is pointing, etc]
* [middle third] "What I perceive" [drawing of the same, omitting sighted cues and highlighting blind-salient cues / waypoints / etc, e.g. curbs, posts, crossings, pavement types, curb cuts, cafe smell zone, tunnels, uncovered areas, grassy shorelines, etc]
* [right third] "How to give good directions" [fully written out ideal directions to give based on this scenario]
I think something along those lines might be the best way to give a lot of implicit information about what's useful in an ultra condensed form.
Again, the middle third of this example might not be totally true for everyone using the cards. E.g. someone might actually know the local street names, or that there's a FooMart on the corner, or advanced skills like how to diagonally cross an open plaza area, even though the blind-perspective drawing would indicate that they don't and one shouldn't give instructions based on that.
However, the "assume this person is 100% blind" design will mean that everything depicted as usable _will_ be a usable feature for essentially all cane users.