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Blind and Visually Impaired Community

Full History - 2018 - 09 - 13 - ID#9fjfd8
6
Designing A Mobile Game For Blind & Visually Impaired - Looking For Input (self.Blind)
submitted by DrakhmaDeveloper
Hi there, I have what I feel is a pretty clever idea to create a gaming app that is voice-controlled but still has a lot of depth, strategy and gaming mechanics. You're the Captain of Earth's first interstellar exploration vessel, your commands and voice interactions with the 4 main AI bridge officers you have selected from a long list drive the action. This is no 'choose your own adventure' as it will come with complex combat mechanics, maneuvers, time-sensitive decisions, dramatic diplomacy decisions, etc.

I don't want to go into all the details for obvious reasons but as I work on the demo for the upcoming Kickstarter I just wanted to reach out to a few communities to look for input, suggestions, criticisms, etc. Also ahead of the Kickstarter going live I would want to make inroads with the types of social networks and influencers that might be able to help spread the word so I can meet my modest $8k goal to really move things ahead.

Although it is accessible to the visually impaired there will be a basic GUI for sighted players who just like to play the game.

If you have any thoughts or just want to be involved please send me a PM or email me at drakhmagame(at)gmail.com. I'm also happy to speak on the phone if that's easier, as I am not a member of the community I am looking for perspectives to help me get this right.

Thank you,

Daniel VB
KillerLag 1 points 4y ago
Would it be completely voice controlled, or would you still need to flick left/right for the commands and such?

One thing that would be cool would be when using headphones, you have the voices of the bridge crew appear to come from different sides (for example, in Star Trek: The Next Generation, the first officer generally sits to the right of the Captain while navigation is in front).

For the maneuvers and complex combat mechanics, would there be something to describe what a move might look like, to give the player an idea for why that maneuver would be chosen? For example, a barrel roll attack ( https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#Barrel_roll_attack) or a defensive spiral ( https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#Defensive_spiral ) both sound cool, but not the easiest to understand, even with a description.

Are you expecting the game to be single player, or would there be a multiplayer component? And would the plan be for a free game, freemium or a paid game?
DrakhmaDeveloper [OP] 1 points 4y ago
I erased my response and sent it via PM, need some of these things to be surprises, but re: the voice I have been looking into a pre-game sequence off repeating common phrases so it learns your particular voice.
KillerLag 1 points 4y ago
Understood. Reading through now
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