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Blind and Visually Impaired Community

Full History - 2018 - 09 - 24 - ID#9ih1yz
7
Looking For Input On A Game I am Designing For The Blind & Visually-Impaired (self.Blind)
submitted by Sollaxis
Hi there! I am working on a mobile game that is purely audio-based but has a lot of depth, strategy, customization and intricate combat. The placeholder website is $1. I am ramping up to pitching Canadian organizations for the blind for funding, heading to Kickstarter if that doesn't work out. I am sighted so am in need of the input of blind gamers. The short explanation is you are like Captain Picard from Star Trek The Next Generation, giving commands and responding to how those play out. I'm asking what blind or visually-impaired people would look for in a sci-fi audio-based game.

Please direct message me or post here with any random ideas of mechanics you wish sound-based games would have. I have a developing Reddit community I can add you to that are helping me design this game to be most accessible to blind people.

Thanks,

Deravi, Sollaxis Dev
fastfinge 3 points 4y ago
Wow, this sounds cool! I'm especially interested in strategy games, because they tend not to be all that time sensitive. Ever since Apple removed the headphone jack, I'm almost always using my phone with a bluetooth headset. Unfortunately, bluetooth ads several milliseconds lag to the audio, making games that require split second timing impossible. While I do enjoy that style of game sometimes, now I have to find a random adapter and switch headsets just to play. Extremely inconvenient if I'm on the go, or just want to play for a few minutes in between other things.
flameborn 2 points 4y ago
Hello,

As a blind game developer having played a lot of mainstream games, I believe there is an incredible amount of things we could discuss here, because your question is unfortunately too broad.

For example, developers often opt to include cues that take away from a game's atmosphere, do not add enough sounds, or just have bad sound design in general, or simplistic game mechanics that in a mainstream game would be laughable. There is really a need to lessen this gap in audio gaming, and I'm really glad that you reached out.

Feel free to add me to the sub, I would be happy to give ideas and test.
einarpetersen 1 points 4y ago
Awesome idea - I have myself created the groundwork for a boardgame that can be played by visually impaired and non impaired and am working on a comicbook that will fully embrace the visually impaired. The thought of audiobased game dynamics is pretty neat. Please do keep us appraised of the progress. If you are thinking about crowdfunding Tyler James of ComixLaunch is a regular fountain of information in case the institutional reach out is not successful and you decide to go in that direction, and count me in if you travel down that path. Wishing you all the success in the world with your venture!!!
einarpetersen 1 points 4y ago
Oh and I noticed there is an SSL error warning on your site - Try looking at Let's Encrypt and automatic deployment of the SSL certificate otherwise you risk peoples browsers automatically shying away from the site.
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