Hi guys, I'm Brooke and together with my editor Ashley I'm working on a project which is tentatively titled Video Game Narratory (narration/commentary)
The idea is that unlike most let’s play style game play-throughs, the commentator will take a back seat and the game itself will be the core focus. Using descriptive and narrative language the narrator will describe exactly what is happening in the games at all times, from reading text, to describing a location or enemy, to breaking down game-play systems and contextualizing them in a way that someone who has no visual reference point could understand.
While I'm aware that a few small channels have made content similar to this already, we believe that it hasn't been done to a high enough standard of quality. The entire focus will be making a high quality audio product with video components being an after thought.
We're planning at some point in the next few weeks to release a full play-through of the 2013 title Gone Home, which is a beautiful story that at the time challenged how we think of narrative in video games, and about 2 hours of Dark Souls, a game whose cultural impacts are still being felt and discussed eight years after its release. These 5 to 7 hours of content will be our proof of concept that we will offer in order to help raise money to continue the project into the future via Kick-starter.
We're currently deep into the planning phase and playing around with our process to see how we can make something sound as good as it possibly can and I thought it is important that we reach out to the blind community and ask you what you need and what you'd want from this kind of content. While we're hoping that sighted folk will also be interested in this content, for listening to at work or in the car, accessibility will always be out highest priority and will factor into all our decisions at every stage.
With that in mind I have some questions I'd like to ask of you all. Feel free to reply with answers, but also all ideas, suggestions and requests are welcome. And please, if at any point the language we are using isn't inclusive or accessible, let us know.
How important are visual aspects such as game-play mechanics, graphical quality or art to contextualize?
Which would be prefered, exhaustive play-throughs or abridged play-throughs of longer titles with a lot of optional content such as Bioshock?
For cut-scenes, would movie style AD be preferred or a post cut-scene synopsis?
What sounds are most important to you to understand where you are?
Are any kinds of sounds disorienting?
Do you have anything that annoys you in regular lets plays that we might not think about?
Would more in depth descriptions of things be appreciated or annoying? Like would giant suffice as a descriptor or would you want a size comparison?
What kinds of descriptors don't really matter for your understanding of something?
Are there any genres of games which you feel are already covered accessibly (such as fully read visual novels let's plays) or any genres which are especially under served?
We're planning on distributing via Youtube and iTunes and other podcast apps. Are there any accessibility issues we should be aware of with these platforms? Are there any other platforms we should be considering, such as Spotify?
If we think of more questions we'll add them in.
Thank you for your time.
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Edit: Question added
Edit 2: As per suggestion from several of you, we've made a google form that we've shared to a few mailing lists. Feel free to complete it and share it. Link Below
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