codeplaysleep 2 points 4y ago
I'm making a note to stop by Evil Hat's booth next week at Gencon and thank them for this in person.
Myntrith [OP] 1 points 4y ago
I haven't played FATE Core or FATE accelerated, but I have played the Dresden Files RPG which is based on FATE Core. Just to give people a basic rundown ...
With a game like Dungeons and Dragons (and Pathfinder, which branched off of Dungeons and Dragons), you define your character by primarily choosing a character class. You can be a Fighter or a Wizard or a Thief, etc. Choosing your class gives you a set of pre-packaged abilities. You can customize and refine some things from there to still make the character your own. With Pathfinder, there's a lot of number crunching. Some people like that sort of gaming system, and some people don't.
With GURPS (Generic Universal Roleplaying System), everything is skill based. Instead of defining your character by picking a class, you have a number of points which you use to buy individual skills or advantages. It's a more free-form style of play, but there's still a lot of number crunching. Again, some people like that sort of thing and some people don't.
FATE is more based on narrative. You get a small number of points to assign to a short list of broadly-defined skills. For contrast, in GURPS, you might spend skill points on medicine or physics or history. In FATE, you spend skill points on Scholarship. The skills are intentionally broad for the sake of a less crunchy game.
In addition to choosing skills, you define a few phases and aspects, which inform your character's backstory. In the Dresden Files version, I think you define five phases and aspects. In FATE Core, I think it might be three.
For example one of the phases in the Dresden Files RPG is "Background: Where did you come from?"
That phase for Harry Dresden, the title character is:
I grew up the son of a stage magician (Malcolm). My mother (Maggie) died in birth. I spent much time on the road with dad, then dad died (heart attack). I was adopted by Justin DuMorne, a wizard, to be trained in the arts of magic.
The aspect for that phase is "My Mother's Silver Pentacle".
In the novels, the silver pentacle has some minor magical abilities. It also serves as a focus item for some of his spells. And it leads to one other revelation which I won't say, because it's a major spoiler for anyone who might want to explore the novels. But the in-game mechanic is that aspects can be used to add bonuses to your rolls.
It's not a hard, well-defined mechanic, but it's not supposed to be. FATE is designed to looser mechanics to be more about how the characters interact with the story than about rolling the dice and crunching the numbers. Those aspects are still part of the game, but not with the same level or granularity as with the other games that have been mentioned.
There are more ways in which the game encourages narrative, but my purpose here wasn't to detail the full system. Just to give a small example.
And again, some people like that type of game, and some don't.
The FATE Core rules are available on the web for free. I don't know how accessible the site is, but here's the link:
https://fate-srd.com/
vapidvision 1 points 4y ago
Cool! Thanks! 'Disability' and 'RPG' have been in my search queries enough recently I thought this was a very native targeted ad! haha