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Full History - 2019 - 07 - 24 - ID#ch62fq
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FATE RPG Accessibility Toolkit (self.Blind)
submitted by Myntrith
Forgive me if this has already been posted here, but I did a quick search and didn't find anything. Evil Hat has published an accessibility toolkit for their FATE Roleplaying Game System.

From the description: "The Fate Accessibility Toolkit is a new toolkit for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We’ve assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences."

Here's the link for drive through R P G: https://www.drivethrurpg.com/product/283738/Fate-Accessibility-Toolkit-o-Prototype-Edition?affiliate_id=24139

To use this, you'll still need a copy of the FATE Core system or the FATE Accelerated system.
szaez 5 points 4y ago
I've gotta know if the PDF is even tagged. The irony of an inaccessible accessibility toolkit would be profound in so many ways…
Myntrith [OP] 3 points 4y ago
Maybe I should ask what you mean by tagged.
szaez 3 points 4y ago
A tagged PDF is a PDF that applies meaning to the content inside of it. Screen readers use the tags to parse the content similarly to how they interpret web pages.

By its very nature, parsing PDF content can be rather difficult without a logical structure that follows the intended reading order of the document. It's one of the major complaints from VI users about the file format.
N0Man74 3 points 4y ago
That seems like a very good question!

It is still in the prototype stage. Maybe you can hit up Fred Hicks on the Fate sub and inquire about that?

I know he's posted on the announcement thread for this book over at: $1
szaez 2 points 4y ago
Right on. I sent u/fredhicks a PM to offer some help if it's not accessible. One of my pet peeves is seeing accessibility-related content in completely inaccessible formats. It's a cool idea, so hopefully he'd be responsive to some assistance.
Myntrith [OP] 1 points 4y ago
I don't know.
Kbomb13 4 points 4y ago
I would be up interested in playing this or any other RPG via Skype, if we get a few more people interested.
vapidvision 1 points 4y ago
\*\*ME\*\* I haven't played this one before but I am jones'n for more roleplaying.
Kbomb13 2 points 4y ago
So we're 4. That's enough to start a group. Now we need to choose the game, the DM and the platform. Any ideas?
vapidvision 1 points 4y ago
I don't have/know FATE, but I am willing to learn a new one! GURPS and Pathfinder are my go-tos.

If its Pathfinder, I already have 10-12 levels of content prepared to GM. I am really excited about the storyline I wrote. High fantasy, dragons, kobalds, thieves' guilds, zombies, etc I like classics.

Slack, discord, or Google suite would be preferencial for platform.
Kbomb13 1 points 4y ago
I haven't used any of those platforms but if the other members agree, I'd be willing to download one of them in case they don't have web version. Which one is the best?
szaez 1 points 4y ago
I've never played this system before, but I know my wife and I would be interested if someone were to run it. Alternatively, we could also play some other games I've taken the liberty of converting to more accessible formats (not exactly legally unfortunately).
Kbomb13 2 points 4y ago
Definitely interested if we could play remotely on Skype or zoom. Would you like to master?
szaez 1 points 4y ago
I know this is the RPG equivalent of "cannot host," but I'm not real great at GMing to be honest. Maybe if someone else can do it, or if you have infinite patience dealing with the difficulties of how autistic people communicate, maybe we can figure something out.
Kbomb13 2 points 4y ago
For me I can DM a few games the thing is that I don't have the time nor the patience to read those 1000 pages rule manuals so I always make up the rules on the go and some players don't like that. I enjoy the creative part of the games, not so much the bureaucratic one
codeplaysleep 2 points 4y ago
I'm making a note to stop by Evil Hat's booth next week at Gencon and thank them for this in person.
Myntrith [OP] 1 points 4y ago
I haven't played FATE Core or FATE accelerated, but I have played the Dresden Files RPG which is based on FATE Core. Just to give people a basic rundown ...

With a game like Dungeons and Dragons (and Pathfinder, which branched off of Dungeons and Dragons), you define your character by primarily choosing a character class. You can be a Fighter or a Wizard or a Thief, etc. Choosing your class gives you a set of pre-packaged abilities. You can customize and refine some things from there to still make the character your own. With Pathfinder, there's a lot of number crunching. Some people like that sort of gaming system, and some people don't.

With GURPS (Generic Universal Roleplaying System), everything is skill based. Instead of defining your character by picking a class, you have a number of points which you use to buy individual skills or advantages. It's a more free-form style of play, but there's still a lot of number crunching. Again, some people like that sort of thing and some people don't.

FATE is more based on narrative. You get a small number of points to assign to a short list of broadly-defined skills. For contrast, in GURPS, you might spend skill points on medicine or physics or history. In FATE, you spend skill points on Scholarship. The skills are intentionally broad for the sake of a less crunchy game.

In addition to choosing skills, you define a few phases and aspects, which inform your character's backstory. In the Dresden Files version, I think you define five phases and aspects. In FATE Core, I think it might be three.

For example one of the phases in the Dresden Files RPG is "Background: Where did you come from?"

That phase for Harry Dresden, the title character is:

I grew up the son of a stage magician (Malcolm). My mother (Maggie) died in birth. I spent much time on the road with dad, then dad died (heart attack). I was adopted by Justin DuMorne, a wizard, to be trained in the arts of magic.

The aspect for that phase is "My Mother's Silver Pentacle".

In the novels, the silver pentacle has some minor magical abilities. It also serves as a focus item for some of his spells. And it leads to one other revelation which I won't say, because it's a major spoiler for anyone who might want to explore the novels. But the in-game mechanic is that aspects can be used to add bonuses to your rolls.

It's not a hard, well-defined mechanic, but it's not supposed to be. FATE is designed to looser mechanics to be more about how the characters interact with the story than about rolling the dice and crunching the numbers. Those aspects are still part of the game, but not with the same level or granularity as with the other games that have been mentioned.

There are more ways in which the game encourages narrative, but my purpose here wasn't to detail the full system. Just to give a small example.

And again, some people like that type of game, and some don't.

The FATE Core rules are available on the web for free. I don't know how accessible the site is, but here's the link:

https://fate-srd.com/
vapidvision 1 points 4y ago
Cool! Thanks! 'Disability' and 'RPG' have been in my search queries enough recently I thought this was a very native targeted ad! haha
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