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Blind and Visually Impaired Community

Full History - 2020 - 02 - 26 - ID#f9uawi
2
Most common Braille displays for computers? (self.Blind)
submitted by disposable202
I am trying to make a game that is usable with braille displays for deafblind individuals. I am learning braille and plan on purchasing a display to ensure I can play the game with the display alone. Im consulting accessibility consultants of course but i also like to try the features for myself to see if theres anything not translated well. I was wondering what was the most common braille display for computers on the market so I could test how it feels for the majority of users.

Also, the game is for all ages. Kids and adults. Is it better to have the dialogue translated to Grade 1 Braille or Grade 2 Braille? I dont want to make it too hard for kids to read but i also dont want to frustrate adults. Doing both will probably be too expensive but im open to it if i absolutely have to.
retrolental_morose 3 points 3y ago
if you are translating the braille yourself, use the opensource liblois software - and in that way, have the option.

The Orbit20 is probably the cheapest on the market. Focus and Brailliant are perhaps the 2 market leaders at the moment, although it's hard to judge without market statistics.
disposable202 [OP] 1 points 3y ago
Thanks for the information. I will look into these. I am trying to make it as accessible as possible. Sometimes I worry its not going to be accessible enough to most DeafBlind people (especially kids) who cant afford a braille display. For now i am only focusing on braille display, but i will continue to consult accessibility advocates to see if theres more I can do.
retrolental_morose 2 points 3y ago
self-brailling software may be overkill. If you have a Display, almost certainly you have software (like a screen reader) that takes text and translates it into braille for you.
self-voicing websites and apps are almost universally ignored by the blind for this reason, and although the deafblind community is orders of magnitude smaller I imagine this holds true for self-brailling apps too - even assuming you can find some sort of API to talk to the displays in the first place. Or is this not a computergame? Perhaps I'm misunderstanding.
disposable202 [OP] 1 points 3y ago
So unity is a game development engine whose text objects arent machine readable. This means screen reader software cant detect it, hence my conundrum. Its like how words on certain pictures cant be read.
Duriello 2 points 3y ago
I've implemented VoiceOver support in a 3D game not long ago, because I'm blind and needed it myself for debugging purposes. The game engine was Apple's SceneKit with a SpriteKit overlay and GameplayKit logic, but you can do it with any engine, it's just a matter of creating instances of the UIAccessibilityElement class (iOS) or NSAccessibilityElement class (MacOS) to set up accessible areas on the screen, and the UIAccessibilityPostNotification function with the UIAccessibilityAnnouncementNotification constant (iOS) or the NSAccessibilityPostNotificationWithUserInfo function with the NSAccessibilityAnnouncementRequestedNotification constant (MacOS) to alert the user for changes on the screen. In unity this could be implemented as a native plugin.

Windows also has the User Interface Automation API which I'm not too familiar with, and I'm sure Android supports something similar.

The advantage of integrating with the user's screen-reader is that it eases your job while respecting the user's preferences.
CloudyBeep 2 points 3y ago
Have you heard about the Unity Accessibility Plugin? I think it's only available for mobile operating systems and doesn't allow control from a braille display, but that might be a good place to start.
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