> any accessibility efforts that would be worthwhile for big games
The Last of Us 2 has become a massive hallmark for a wealth of accessibility features, and may well become the gold standard in that regard.
$1 from a buddy of mine showing how combat looks in it. (He also streams this and other games twice a week). Here's a
$1 (including a detailed tour of the features) from one of the consultants who helped create it.
One major feature missing from games is Audio Description, a narration track which describes the visuals in between existing dialogue. While common in film and TV, it has never really been done for games. We've
$1 ourselves for some games and trailers, but no Triple A game has included it yet. Closest we've gotten is Xbox having AD versions of their trailers now, which is super cool to see (especially
$1 where everyone can get in on the hype).