Like u/Motya105 says, sensory substitution is one approach, although current iterations come with limitations. Largely they are not designed around specific use-cases like gaming. However, some have tried implementing sensory substitution directly into the games themselves such as '
$1' which proports to be a basic minecraft style game using a depth-map that is sonified using the vOICe-algorithm. You could also try out black and white games using the vOICe and sonifying the screen. The idea could probably work well if significant enough attention was paid to both usability, but also aesthetics and fun, for instance, converting location into pitch might be informative, but do you want to listen to that for prolonged periods of time? Probably not. In your fighting game example, you could have the floor tiles vary in what they sound like when the fighters stand on them, so you have all the spatial location information, but it makes more sense in the context of the game. There are blind-focused games that use 3D sound, like 'a blind legend' which has had some good reviews.