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Blind and Visually Impaired Community

Full History - 2020 - 10 - 30 - ID#jkybv6
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Fans of Interactive Fiction (self.Blind)
submitted by sarashinai
Hello all!

I'm working on an interactive fiction game and, as part of my research, I watched the documentary GET LAMP ($1). There was a segment on how blind gamers use screen readers to play interactive fiction games and I'd like to ask about your experience with IF games.

First and foremost, what makes an IF game enjoyable to you?

What should be avoided?

What about puzzles, especially "visual" puzzles?

What screen readers/scrapers do you use so I can look to be compliant?

EDIT: Beyond the recommendations listed in $1, are there any specific features you'd want to see?

EDIT: Seems like people prefer having their own reader/scraper rather than one built-in. I'll look to being NVDA compatible.

EDIT: Do you prefer the text input style of Infocom games or the click-to-choose style of Twine games?

I'm at the very start of the design and writing phases so this is a good time to make sure that the end product fits the people who are likely to play it. Any input is useful.

If you prefer, you can also reach me on Discord at sarashinai#2896
Superfreq2 3 points 2y ago
I would definitely suggest reading this report, I participated in the research for it.
http://accessibility.iftechfoundation.org/

Also, I'll add you on Discord now, I'm "superfreq2"
ColonelKepler 2 points 2y ago
Hi, huge parser IF fan here.

> First and foremost, what makes an IF game enjoyable to you?
The obvious ones would be good writing and interesting puzzles. I also like the feel of freedom you get with a parser-based game; it's illusory, but if the map/world is big enough, I can convince myself I have a lot of freedom.

> What about puzzles, especially "visual" puzzles?

Don't think there would be an issue here, as long as the player has all the needed information (i.e. don't have certain text appear in a different color/font if it's critical)

> What screen readers/scrapers do you use so I can look to be compliant?

NVDA under Windows. Since I mostly play Inform and other totally text-based games, I also sometimes connect a Raspberry Pi (running Linux, obviously) to my braille display and use brltty to play games that way lol. Obviously that would not work unless you used one of those languages where there's a CLI interpreter.

> Would you play an IF game where the screen reading was built-in?

Nah, would rather not. I recently played a game that did this and it just felt so clunky I didn't finish and have no interest in doing so. And I paid for it.
sarashinai [OP] 1 points 2y ago
Would you be willing to be a text/game beta-tester?
ColonelKepler 1 points 2y ago
Absolutely! You can contact me here on Reddit or via Discord @TheEaterOfSouls#1242
anthk_ 1 points 2y ago
Not blind here, but I love IF.
Under Windows you have Winfrotz with the TTS addon, on
Linux setting up Yasr with frotz is not difficult.

On recommended games, I suggest you
Anchorhead, albeit "fear of the dark" won't apply to
you, but the environment is creepy enough.
Spider and Web has "linking stuff" puzzless,
but nothing beyond plug male A to female B.
It's an spy/tech based game, after all.
Slowch over Bedlam has an amazing adventure
but the "retrocomputer" spits out the message
in a 6x6 letter based matrix, albeit it can be
read with patience, as it's short enough.
BlindGuyNW 1 points 2y ago
Hey,

I have to second the report /u/Superfreq2 linked, I was one of the committee members who helped put it together. I have recently begun getting back into IF myself, and am definitely curious to see interesting developments in the genre.

Regarding visual puzzles, I'd be careful about assuming knowledge on the part of the player, just because blindness is such a wide spectrum and it's possible to exclude people unintentionally. This is addressed in the report.

Concerning screen readers, one reason that most people probably prefer their own speech system is that they can set the rate, voice, pitch etc. to taste. It is much harder to allow this kind of customization with built-in solutions, and is effort that would be better spent on building the game.

I hope this is helpful.
sarashinai [OP] 1 points 2y ago
I have the report open and will be making my way through it to avoid initial pitfalls but, in the end, I'm going to need people to test it. "Nothing for us, without us", right?

Agreed regarding the screen reader. I've found a blind game developer who's working on mainstream game accessibility who I'm going to contact to see if I can support their work and bring it into my game.

So... Cough... Would you be willing to be a text or game beta-tester?
BlindGuyNW 1 points 2y ago
Certainly.
sarashinai [OP] 1 points 2y ago
What's your preferred method for me to contact you?
BlindGuyNW 1 points 2y ago
Hey,

You can reach out to me here, or via email at zkline at speedpost dot net. Looking forward to seeing what you come up with.
retrolental_morose 1 points 2y ago
I'm fine with visual puzzles that require visual knowledge to solve, i.e. a colour of something.

I'd want my own screen reader or braille display though.
sarashinai [OP] 1 points 2y ago
Would you be willing to be a text/game beta-tester?
retrolental_morose 1 points 2y ago
:) count me in, I spent years playing IF when I only had access to the Internet (through a dialup modem) for an hour a week.
A single floppy disk kept me happy for months. :)
sarashinai [OP] 1 points 2y ago
What's your preferred method for me to contact you?

Do you prefer the text input style of Infocom games or the click-to-choose style of Twine games?
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