I developed a simple 3D game using Apple's SceneKit, SpriteKit, and GameplayKit frameworks without any sight. The original idea was to teach my niece how to code, but eventually she lost interest so I finished the project alone to prove to myself that I could actually code blind. The development itself was surprisingly easy considering that it was my first project since going totally blind 5 years prior, but I already knew what I was doing, and the only help I had was for testing and bug reporting since I couldn't play it myself. The game itself is nothing special, and the code is rather messy, but it serves as a proof of concept that a blind programmer can even make graphical games. The code is available
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Given you are visually impaired I think that your biggest problem will be convincing potential employers that you can do the job, and for that you might find yourself having to work twice as hard to prove your worth, so my advice to you is to invest the necessary time to learn stuff properly and not cut corners anywhere, which in your field probably means building a simple game engine that can serve as proof both to yourself and the world that you actually know what you're doing. Even then you might still find obstacles, since as I understand it the gaming industry is oversaturated with able job applicants willing to work long hours, so for the sake of quality of life you might want to develop other skills to pay the bills and moonlight as an indie mobile game developer until it becomes profitable enough to quit your regular job. That's at least what I planned on doing before going totally blind.