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Blind and Visually Impaired Community

Full History - 2021 - 05 - 31 - ID#np6lsa
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[Questions] Homebrew content for D&D. (self.Blind)
submitted by dharmatree
Hi !

About two months ago, on the /r/Deaf Discord related to the homonymous subreddit, I’ve talked about some homebrewed content for Dungeons & Dragons that I've created to provide players options to play Deaf and Hard of Hearing characters but also Blind and Visually impaired ones. My idea was to give as much leverage and directions as possible while staying "by the book" as much as possible. Their answers were generally positive and suggested me more ideas, sometimes going even further than I would have.

As I intend to publish it on the $1 (marked as free), I’d love, before anything, to have your opinion about it.

Please note that I’m not blind or visually impaired and english isn't my native tongue so if the wording feels wrong it may be because I've poorly translated my ideas.

The PDF is available on the link below and should be readable by a screen reader such as NVDA: $1

If it's not readable please, notify it to me. If you feel offended by it, I deeply apologize, hoping that we will find a solution.

Thank you in advance for your insights.

PS: I'm also working on a DAISY conversion of the document with a proper layout.

PPS: Here's the link to this similar thread on the r/Deaf subreddit: $1
MostlyBlindGamer 2 points 2y ago
Can you link directly to the PDF? These kinds of embedded readers can sometimes be problematic. Also, it would be easier to read it it consistently used sans-serif fonts.

More to the point, I personally play games to escape. I play racing games, because I can't drive, and I play a ranger, because I couldn't do that either. That being said, these seem like interesting mechanics.

One can always ask why there would even be disabilities in a magical world, but these are decent enough representations, in that context, that could also lead to fun gameplay.

Nobody really likes the trope of the blind person with super hearing, so it's nice to find your solutions are magical adaptations of real-world ones.

As a minor note, sign language isn't a single language - there are different ones for different cultures. The same is true for some variation in Braille. You seem to take that into account, but if you're trying to help people learn, I'd mention it explicitly. For example, a character might know Common Sign Language, but not Elvish Sign Language.
dharmatree [OP] 2 points 2y ago
Thank you for your answer!

I don't know where to put the direct link to the PDF. I think you can download it directly on Docdroid (here is a shorter link: $1). I've tried with Dropbox but Google Drive seems to be better, here is another link: $1

I perfectly understand why someone would like to escape while playing game, I've also read that some people like to portray themselves or at least incorporate what's part of their identity. To be fair, I guess the real solution to play a character with a disability would be to play by the book without changing the rules and without using the options I've suggested.

As I've stated above, my idea is to create balanced gameplay mechanics while also avoiding misrepresentation and easy tropes. The magical solutions I came up with are indeed inspired by real ones, and I wanted them to be useful to anyone (as well as used by anyone).

>As a minor note, sign language isn't a single language - there are different ones for different cultures. The same is true for some variation in Braille. You seem to take that into account, but if you're trying to help people learn, I'd mention it explicitly. For example, a character might know Common Sign Language, but not Elvish Sign Language.

You're absolutely right, I just wanted to keep things simple but I like your idea and if you think that reinforces the message, I will include it.
MostlyBlindGamer 2 points 2y ago
Right, there's nothing wrong with giving people options and these would probably be very fun to play with.
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