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Blind and Visually Impaired Community

Full History - 2021 - 11 - 03 - ID#qm5krm
8
Audio Descriptions for Gaming and Media feedback (self.Blind)
submitted by Edmikera
Hello everyone. I know there was a similar post made on October 21 about Audio Descriptions in gaming by SoundwaveSpectre. I read it when it was first posted and came back today and took notes. But in between time I had put together an Expanded description of the God of War PC announcement trailer.

I am hoping to get feedback on it. I am currently working on a style or quick reference guide for myself to make sure there is consistency. I'm using info from w3, the ADA, WebAim, DCMP, the BBC, Netflix, Can I Play That, a study by ADLAB, and blogs to name a few. I've also watched SoundwaveSpectre's video, Audio Described Gaming's channel, and some of Kensuke Nakamura's trailer descriptions too. Along with personal experience using AD since 2019. By the way my guide if for all various forms of accessibility.

Link: $1

I'm not looking to self promote. In fact I have personal issues with using certain tags because I feel like it's co-opting some.

Anyway, I know I can do more and can do better, which is why I am hoping for some real feedback. I have some games I want to do and other media as well. However, I need to do more research so I'm not repeating games that other people have produced too. I'm also not sure if I'm the best person to do these because I have a slight speech impediment, trouble with R and S sounds, and have difficulty recognizing emotions on faces. But since AD and other accessibility have helped me out so much, I want to make sure the things I produce are helpful too.

Thanks in advance.
SoundwaveSpectre 1 points 1y ago
Nice job! I just did a video on Elden Ring's gameplay reveal myself today. Glad to see someone else trying it too!
Edmikera [OP] 2 points 1y ago
Thanks. After I get back from work I'll check it out!
Edmikera [OP] 1 points 1y ago
Thank you all for your kind words. I have a few additional questions that I thought about after posting.

One thing I am planning on doing is describing cut scenes more cinematically. For some game play I am thinking of using expanded descriptions. Also cutting out repeat fights and grinding. My question for this is: Would that be jarring to switch back and forth between the two? Ideally, I plan on recording my initial thoughts as I play as notes to myself, then clean it up with a more thought-out track.

The second question relates to AI/synth voices. I know I've seen people mention they prefer to hear a real voice, or one that isn't so computerized. Some of the games I am planning on have long sections without voiced dialogue and I don't have the range to do distinct enough voices. Or if I do provide some form of extended description during gameplay using an AI voice for the large portions of cinematic AD.

Again thank you. I have some time off work coming up and hopefully I can start getting something more than just a trailer up.
bradley22 1 points 1y ago
Well done! This is great!
Berenice101 1 points 1y ago
Well done on the audio description.
Wooden_Suit5580 1 points 1y ago
As a totally blind gamer. I would like to say thank you! I thought your audio description of this game was excellent! I would look forward to hearing more of what you have to offer for audio description!
Thank you,
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