Hello everyone. I know there was a similar post made on October 21 about Audio Descriptions in gaming by SoundwaveSpectre. I read it when it was first posted and came back today and took notes. But in between time I had put together an Expanded description of the God of War PC announcement trailer.
I am hoping to get feedback on it. I am currently working on a style or quick reference guide for myself to make sure there is consistency. I'm using info from w3, the ADA, WebAim, DCMP, the BBC, Netflix, Can I Play That, a study by ADLAB, and blogs to name a few. I've also watched SoundwaveSpectre's video, Audio Described Gaming's channel, and some of Kensuke Nakamura's trailer descriptions too. Along with personal experience using AD since 2019. By the way my guide if for all various forms of accessibility.
Link:
$1I'm not looking to self promote. In fact I have personal issues with using certain tags because I feel like it's co-opting some.
Anyway, I know I can do more and can do better, which is why I am hoping for some real feedback. I have some games I want to do and other media as well. However, I need to do more research so I'm not repeating games that other people have produced too. I'm also not sure if I'm the best person to do these because I have a slight speech impediment, trouble with R and S sounds, and have difficulty recognizing emotions on faces. But since AD and other accessibility have helped me out so much, I want to make sure the things I produce are helpful too.
Thanks in advance.