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Blind and Visually Impaired Community

Full History - 2021 - 11 - 05 - ID#qnekqw
3
Regarding Audio Descriptions (self.Blind)
submitted by SoundwaveSpectre
Hello again, It's SoundwaveSpectre here and I've worked a lot since I took your feedback back in October and have been implementing them in my videos. I just released a video on the new Elden Ring trailer yesterday, in an attempt to help people visually impaired know what the gaming fans were all hyped over. Wanted you all to not have to miss out. $1

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Now that I've gotten more experience with the craft-

1) I'd love some feedback if you're willing to offer, if I'm moving in the right direction

2) Do you think personally people would rather a focus on current content (especially with the hope of gaining some awareness to the average youtube viewer) or a focus on nostalgic content that people who may have lost their sight may be missing/people may have missed out back in the day by never having sight?

3)Do you think people would prefer short digestible clips? Or complete playthroughs like an audio described movie? I see that's what other audio describers don't see that reflect in my analytics. I don't know if that's me just not going to the right places to show my content or what.

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I'm a one man show at the moment so I'm trying to best figure out where to double down my efforts to best serve the community. Any and all advice would once again be wildly appreciated here. My end goal is for games to include audio descriptions in every game possible.

(also a brief update if anyone has been following me, a random youtuber from japan is trying to claim a bunch of my content. It's 100% fraudulent and blatantly obvious abuse of the copyright laws and I'm a paralegal so I'm fighting it. Apparently he does this to smaller channels. Just if you don't see a video you're looking for that you knew I posted, that's why. I'm not taking anything down, I'm trying to give blind gamers the biggest backlog possible of things to experience/reexperience).

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Thank you again for your time!
rkingett 2 points 1y ago
If interested, check out Social Audio Description. Specialty is trailers. https://adcomrade.wordpress.com/
SoundwaveSpectre [OP] 1 points 1y ago
Thanks I'll totally check them out!
Edmikera 2 points 1y ago
This is going to be long.

I thought it was really good. I love that you're excited about it and I think that comes through. These are my opinions as someone who was watching and listening.

The good: The pacing was really good. As someone who can get overwhelmed with real time game play, I thought the descriptions were good too. I thought you highlighted the main details. I was able to follow along and was able to enjoy the preview.

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Could be improved: I think there were some parts that could have used a little bit of clean up or another take. Around 5:12 :...riding across planes..." there was a slight pause between riding and across. It was almost like you were at a loss of words or trying to come up with the right one. At 5:41 "...after surveying..." It sounded like you were going to say "after a few..." and switched to surveying. These are just a few that stood out to me. But there weren't many. I think doing another take and really nailing down the description helps.

Towards the end, I think it was starting after the 18:30 mark, I was having some trouble hearing you over the music, but that could have just been me.

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Undecided: Take these with a gain of salt since I'm not exactly the target audience and not a professional. At 2:32 you use "...A different player character who looks like the most stereotypical RPG hero..." also at 5:08 "...weird to hear the words 'stress-free' in a souls game..."

Personally, I didn't mind that because it show your personality and was engaging. It goes back to show your excitement and love for this game. However, guidelines would suggest it's subjective and to 'describe what's there.' I put this as undecided because I think it's how you decide you want to do things. I guess I would just offer to be consistent, that if you're going to use commentary, that it's in all of your videos. Unless you hear otherwise from the community. Alternatively, maybe commentary is just used in trailer and preview videos and a more cinematic approach for full games.

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I feel like a lot of these are kind of nit-picky, but overall I enjoyed it. It's not a game, I would play, but hearing your excitement and having the descriptions available I'm excited for this game. I think you are definitely headed in the right direction.

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To your questions. I think you should do both. For current content, because it's what people are hearing about now and a way to have potentially relevant conversation topics with others especially if they both enjoy that kind of game or genre.

Older games, for the reasons you listed and because you also enjoy them.

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I'm undecided about complete or clips. I definitely see the value of both. With complete playthroughs, I like being able to leave and comeback and YouTube usually remembers where I left off across devices. I don't have to remember which video I'm on or track down the playlist. Or worry about if I'm not watching the playlist, the next video is one that's completely different.

But with playlists, I think as a creator it would help you out. Being able to keep content flowing on a regular basis, instead of worrying about waiting until the end. I also gives you a chance to receive "real-time" feedback that can be incorporated as you go. Also not trying to blast through a current game to keep it relevant, so you can also enjoy the game too.

I hope any of this helped and was constructive.
SoundwaveSpectre [OP] 1 points 1y ago
\-Thank you SO much for all your feedback, I genuinely appreciate it! The longer the better, it's how I learn! Like I've said elsewhere I don't know anyone in the community nor have the need myself so It's imperative for me to get feedback from everyone I can. I just saw the need for this and would be absolutely devastated if I couldn't enjoy games to their fullest anymore. So sorry if my response is long but I don't want to miss ANYTHING you said.

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\-I'm gonna go through this with a fine toothed comb, as you evidentially did. I must've missed a little in the editing there and I apologize, still new to not only audio descriptions but adobe as well. All self taught and I hate it haha. I was definitely rushing a bit because I wanted to get it out in the same day. I personally thought it was one of my best AD's so far, in the time completed but I have to better go back and do a brush up cut. (My best video was diablo 2's opening however some random cyberbully falsely claimed it as his own because, even though in a japanese, he streamed it once so now he's going around and claiming smaller channels Diablo 2 videos...) To be honest, I probably should've waited till the next day to release it more polished, but I was trying to capture the Elden Ring search hype and hopefully get some views of people who don't need the audio descriptions in a bit of awareness raising. That being said, waiting another day for a perfect cut would've probably been better, you're totally right.

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\-Yeah I'm kinda trying to find my own voice a bit, because I really like the work Gorilla's playthroughs does, how he sort of adds a little story bits into his work. I figure hopefully one day audio descriptions will be big enough that inserting your own voice will be what makes you stand out, but sadly the world isn't there yet. I'm planning on doing the full games as movies, and the little clips and trailers more "me" but my responses from the community is straight 50/50 at this point.

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\-After hearing your last paragraph, and being new to the whole content creation thing, I think you're definitely right. I've been trying to grow the channel probably 9 hours a day for the past two months, through teaching myself, research, trying to market it out there so people know it exists, etc. that probably not forcing myself through a game to rush and get content out would be best. I personally rushed through Metroid dread, edited it, and then started to audio describe it and failed miserably because it was so hard to audio describe platforming in an interesting way. I think I'm going to work on full games slowly, as I get better they'll be easier to do, and in the meantime release one of these relaxed, relevant clips as well each week. My first full playlist of a Call of Duty, a four hour game, took me 2 weeks doing it full time as my workday so clips would probably be best and then maybe just a supercut when the project is complete.

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\-Thanks so very much for your feedback, ideas and even the time to watch. It meant the world to me and I'm eternally grateful.
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